Hey all, thanks for reading!
I just wanted to update you on our latest development, "Cargo Drop" which is set for a PC release sometime late 2017. We have successfully developed the foundation of the game, allowing movement and functionality of weapons (and even animated water!). We have two awesome-looking boats that you can customize with skins and textures, and the levels are coming along nicely!
So What Now?
We have assembled our proposal, and also have a more professional business plan available, though we intend on using that for later ventures including but not limited to: future games, virtual reality, Motion Capture services, video and audio services, and a custom game controller system that can be synced using XBOX Kinect. The proposal should do the trick, as we only need around $10,000 to finish.
We have six other games we plan on working on soon, as well. Each has a budget of around $10,000 and can generate hundreds of thousands of dollars in a matter of months (if enough players are active to the point of purchasing in-game items or simply paying a flat rate fee). Some are mobile and others (like "Cargo Drop" will be available on PC and Mac. We hope to receive acceptance into the STEAM Engine's Greenlight system for distribution.