Have a blast by testing your reaction time! You are provided numerous arrows on-screen, each facing a randomized direction. Your objective is to swipe the arrows in the direction they indicate, but wait...that's too easy. That is why New Breed Games implemented four different kinds of arrows, each of which fade in and out at a different interval. You start with the easy ones: arrows that last up to 4 seconds on-screen in multitude. In other words, you will be up against up to ten arrows on-screen at once, and as the rounds progress, more arrows become omnipresent, each lasting less time on screen.
FlickBack functions on the methodology of mental chronometry, which is the use of response time in perceptual-motor tasks. In other words, this game is backed by neuroscience. Not only will you have fun, but you will also increase your reaction time by playing this game. This game was born from Paul Hudak and Ryan W. McClellan of New Breed Games, and is meant to stimulate the mind and increase your reaction time. This can help in tasks such as motor functioning, speed-of-thought patterns, and more! It took 6 months to develop, and released its first version on the App Store in 2014.
FlickBack II is coming! Be sure to keep up-to-date with us so we can show you the newer variation of the game. The sequel provides a more unique and marketable feel to the interface, and provides additional data on how well you did as far as your reaction time. With the upcoming funding we are to receive, we will be able to implement a coordinate system where we are able to actually measure how close your finger was to the arrow, how quickly the arrow was swiped, and then use this information to build a report on your own mental chronomery! We expect this to release early 2018.